Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Alchemy master is the most powerful alchemist. It owns a very large magic circle which affects all units inside. It can cure, give bonuses and be used for an attack. An incantation of power is the most powerful magic attack in the era, but sometimes it doesn't work.
Special Notes: Circle: Ranged attack of this unit (here only circle of destruction) always has a 100% chance to hit.
Advances from: | Alchemist III |
---|---|
Advances to: | |
Cost: | 20 |
HP: | 65 |
Movement: | 5 |
XP: | 100 |
Level: | 4 |
Alignment: | neutral |
ID | I8 Ak-AlchemistIV |
Abilities: | megacircle, curing, leadership |
magical scimitar blade | 8 - 3 melee | magical | |
circle of destruction fire | 16 - 1 ranged | circle | |
incantation of power fire | 50 - 1 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |